I’ve written this review twice now. The first time was in the heat of the moment. I was excited about Knock — a new app that was getting a lot of hype from the usual tech pundits, and I was enjoying it after just a few minutes of use. I was typing wildly like I was on a bender.
But then I told myself to calm down. Knock was cool, yes. But did it deserve my excessive praise? I figured I should let it soak in for a few days and see how it goes; analyze the app and see what solution it solves. And now that I’ve cooled off a bit, what’s the verdict? Well … (more…)
I don’t know about you, but when I’m thinking about something that I have to do, the thoughts floating about my head don’t appear in logically placed chunks of data. Usually, it’s something like, “Oh crap, I have to meet Tom at 8:15 tonight to watch the game,” and not “Meet Tom. 8:15pm. 10/30/13.” It’s a hurdle that I have to cross every time I type a new entry into my calendar; a little brain tweak that causes the slightest bit of friction in my day — or it did, anyway.
Fantastical 2 — the sequel to the amazing Fantastical — uses natural language parsing to create your calendar entries. Meaning, you can write what you think and Fantastical 2 sorts it out for you. Last year, I reviewed Fantastical and gave it a 10/10. Will the latest version live up to the hype?
Spoiler alert: Yup. (more…)
Did you watch today’s Apple Event live? Well we did, and just in case you missed something, here’s EVERYTHING that happened today in one convenient place. Ready? We bet you are. Then let’s go! (more…)
I went on a road trip recently, and while I was running my trusty iPhone 5 (the 5s/c wasn’t out yet), a buddy of mine had his Samsung Galaxy S III. We, of course, did the whole Apple versus Android thing, but in the end, one of the things I kept looking at was the size of his phone. It was huge.
Huge, and yet, cool. It was unwieldy to pocket, even though it was only just a half inch wider and taller than my iPhone. It looked cheap, although it might have been because of the peeling plastic screen protector or the regular abuse my friend put it through. But man, that screen. That was cool. Will we ever see that with the iPhone? (more…)
It was a tuesday, and since I got home from the office early that day, I decided to pop into my son’s daycare to take him home. As I open the door, I see him (wearing a fireman’s hat) with two other boys, all crowded around a PC screen. They keep touching the CRT and my son says, “It’s broken.”
The touchscreen — and more specifically, the popularity of the iPhone and iPad — have changed the way we interact with technology. A few years ago, Steve Jobs was insistent that touchscreen computers just weren’t going to take off. But my three-year-old boy says different. And I think he might be right.
Read the rest of the post at iPad.AppStorm.net.
There have been two persistent rumors about Apple to move around the tech world for the past few years. 1) Apple is building an AppleTV — a real one, that’s at least 42 inches or so. 2) The iWatch.
Now say what you will about the (real) AppleTV rumors, but they sound pretty neat to me. But the iWatch? I don’t know why I’m supposed to care, so why do you? Why does anyone? Let’s find out. (more…)
I, like many adults, used to collect comics. I owned dozens of long boxes, filled to the brim with various copies of X-Men, Spider-Man and Detective. But I eventually traded comic books for cars, and shortly thereafter my collection went away, sold to a man for pennies on the dollar.
Three years ago, I started collecting again. But I didn’t end up in a dusty comic book shop that smelled of vanilla and shame, but instead from the comfort of my living room using the many popular iPad apps built by Comixology. And recently, the game changed again with Marvel Unlimited. But the shape of the online comic book landscape still isn’t that bright. How so? Let’s find out.
Read the rest of this post at iPad.AppStorm.net.
When iOS 7 was first introduced, the buzzword heard most often around the water cooler was “Flat design.” Apparently, someone decided that iOS 7 had certain design aesthetics that made it look more flat than iOS 6, and therefore, that was the way people should start designing their apps.
Thing is, iOS 7 isn’t flat, per se. In fact, it’s quite layered and nuanced, and those that talk about it being flat are just being lazy writers and repopping what other tech luminaries said from the start. How so? Well let’s get into it. (more…)
I have a buddy of mine who is an iOS developer, so he gets me all of the inside scoops that I ever need about what’s going on. A few months back at WWDC, he sends me an iPhone picture of a controller attached to an iPhone with the caption, “Holy crap! They’re doing third-party controllers for games now!” I was ecstatic.
And then I promptly forgot about it until the other day when all this talk about Nintendo made its rounds on the web, which got the wheels turning again. Is there a way that Nintendo could get onto the iOS platform and still keep control of its hardware? Maybe. (more…)
With the introduction of the new iPhones came more big news with the iPhone 5s, the inclusion of the M7 coprocessor. As Apple puts it, the M7 is essentially the Robin to the A7’s Batman, but focuses purely on the accelerometer, gyroscope and compass. It also means that the M7 could put FitBit out of business.
Or does it? Because it wasn’t that long ago that I wrote about my own experiences with mobile fitness devices. Although the M7 coprocessor does seem like it could be the stepping stone to replacing a FitBit, it’s not quite there. Not yet, anyway. (more…)