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Although SOPA and PIPA may be temporarily shelved, we all know that they’re going to come back in one way or another. It’s just a matter of time before one of those bills or an aspect of it slips through the cracks, and it’s all because Hollywood thinks we’re stealing their movies.

But pirating isn’t the problem. No, the reason why we aren’t buying your music, movies and TV shows is dangerously simple, yet no one is willing to do anything about it — with the rare exceptions like Apple being ignored by Hollywood. See, it all comes down to friction.
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My computational needs, like most people’s, are fairly low. I do some light image editing for the AppStorm sites, browse Facebook and Twitter, read, and write. All of those things can be accomplished on the iPhone as it is, and it makes me wonder about how much I genuinely need an i5 processor and four gigs of RAM. It also makes me question the utility of carrying around a laptop or owning a desktop filled with hardware I don’t utilize.

How might this change? The answer is in your pocket.

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Recently on Android.Appstorm, Nathaniel Mott wrote about What an iPhone User Expects from Ice Cream Sandwich, citing what he’s looking forward to and what has him worried as he patiently awaits his new Galaxy Nexus, a phone I claimed was the best on the market. In what seems to be a serendipitous coincidence, I recently received an iPhone 4S from my job, and I too have some expectations as I begin to use iOS more often.
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Look, I love my iPhone, probably more than I should. Still, as I continue to use Android and Windows Phone, I can’t help but think that there are some things Apple could possibly “borrow” from the other two mobile operating systems.

Let’s take a look at a few of those things that I’d like to bring back to the iPhone.

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I’m used to reviewing apps. I’ve reviewed quite a few over the past months, and I plan on reviewing many more. I purchase each application that I end up reviewing (as well as many others), so I spend a lot of time in the App Store.

Using the App Store has been more painful than I would first imagine. If you only use it every once in a blue moon I’m sure that it’s fine, but for someone like myself, Apple’s marketplace is sorely lacking. Today I want to look at what the App Store could improve upon in order to create a compelling, enjoyable experience.

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When the iPhone 4S was released, there was a collective groan from tech pundits everywhere saying, “That’s it?” Everyone wanted something different from Apple, including a new design (something I’m guilty of myself), but what came with the 4S was a feature named Siri that we all thought was pretty neat, but not really a game changer.

Thing is, it really is a reason to buy the iPhone 4S, as me and thousands of others have found over the past few months. But don’t take my word for it — a recent study shows that iPhone 4S owners use twice as much data as previous generation iPhone owners, and the only reason can be Siri. What’s all the hype about? Let’s find out why after the jump.

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In the years since the iPhone was introduced, the platform has grown by leaps and bounds, making it far easier and better to do the simple tasks we tend to do every day. In the process, iPhone gaming has become wildly popular, with all sorts of different styles making the transition from the web, consoles and PCs to the tiny phone that sits in our pockets or purses.

But for all the talk about how great the iPhone is for games, what are the limitations? What is good on the iPhone and what just plain sucks? I started thinking about it the other day, and you know, iPhone gaming sure is cool but it’s just not quite perfect for everything. Let’s hash this puppy out after the break.
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It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!

iPhone gaming has taken off in the past few years. While there are still plenty of casual games that allow you to kill a few minutes with a shallow-yet-enjoyable experience while you’ve got a few minutes to kill, there have also been games that push the hardware and software to their limits.

What will the future of iPhone gaming look like? I’d like to explore that today, talking my way through what the future might hold based on a few observations in the present. Now, more than ever, we’re staring at a turning point in gaming not only on the iPhone, but the concept as a whole.

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There have been a ton of new releases for the iPhone recently, and a lot of talk about the latest and greatest social networks to come down the pike. We’ve seen Stamped, Path, With, Instagram and more come down the pike, and all of them are either iPhone only, or start out that way.

Now obviously I think that the iPhone is a great platform to put your developer money, but starting a social network is a big task. And frankly, there are a lot of faults in the plan, particularly when the only platform is the iPhone. Let’s talk about it after the break.
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Apple and Samsung have been working together for years, and many of the components in the iPhone are built by the huge electronics manufacturer. But as it turns out, even though they both work together, they’re also suing the pants off of each other, and now the battle has gone to the airwaves.

You’ve probably already seen the commercial, but just in case, here it is. It’s called TheNextBigThing, and you should probably go watch it real quick. Once you have, go ahead and meet back here after the jump and we’ll talk it out.
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