I love a good word game. I have fond memories of playing word games against my family growing up, although I’d be hard-pressed in my adult life to remember the names of most of them now. iPhone games that remind me of those games usually earn a cherished place on my phone. Letterpress is a great example of a game that never left my iPhone or iPad once it got on them.
With that tradition in mind and the winter upon us, I was really excited to try out Freeze It, a word game that reminds me of games like Boggle — but it’s been made for the ground up for iPhone. Read on to find out how the game works and whether or not it’s worth giving it a shot.
It’s been a long time since I owned a Nintendo system that I actually used (that old Gamecube still works though), but I have really fond memories of some of the games I used to play. I get cravings for a few of them on iOS: namely, Mario Kart, Super Mario 64 (if Nintendo made that happen I’d die), and a Legend of Zelda game.
Well, with Oceanhorn, my request for the latter has been answered with a fantastic adventure RPG that pulls out all the stops in an effort to amaze me. And amaze me it has, to the point where Oceanhorn has absolutely become my game of the year. Read on to find out what makes Oceanhorn a must-play experience.
I’m not much of a gamer on my iPad or iPhone, but I like having something to do while I watch TV or take a breather from work. My goto genre, when I’m not reviewing the latest adventure game, is the puzzler or a great word game. One of my old favourites was Circles, a memory game that relied on a cool (albeit familiar) formula and a strong multiplayer.
The latest game from Snowman, the developer behind Circles, is called Super Squares. It doesn’t have a multiplayer, but I’ve been having more fun with it than I did Circles — and that’s saying something. Read on to find out what’s hooked me with Super Squares.
I’ve long wanted a Mario Kart-esque game for iOS, something I can play that delivers a madcap sense of karting fun without requiring a Nintendo console. So naturally, when I saw Angry Birds Go, the latest arcade thriller in the series that’s arguably the king of arcade thrills, I got really excited. Who can blame me? This looked like Mario Kart, but on my iPhone with characters that my little cousins don’t think are hopelessly outdated (sorry Nintendo).
The question is, though, despite all the hype, what are we really in for? Naturally, I have a few opinions. Read on to find out whether or not Angry Birds Go is worth getting all fast and furious over.
From the time they were invented, video games have relied on a player’s reflexes as the basic point of contention. Think about it: Tetris was about how quickly you reacted to the incoming tile. Pong made you move rapidly to block the ball. Shooters tested who was the fastest gun in town. Your reflexes are paramount to how good you get at video games.
Octagon takes this up a notch, seeking to make a game that rapidly demands input, failing which it’s game over. But can your reflexes alone get you through this?
I’m quite the fan of trivia apps, and I have reviewed my fair share of them throughout my time here at AppStorm. Something I have learned after playing so many of them is that it truly does take something special for a trivia app to leave an impression on me. QuizUp, which has taken iOS by storm, definitely possesses something special. Find out why QuizUp has been moving to the top of the charts after the break.
I’m a typography geek. I’ve written about it before, I’ve agonized over it before, and I’ve dreamt about if before. I’ve spent money on it (more than I’d maybe like to admit), and I’ve attended tours of old library vaults just to take a look at some print type from the Gutenberg days. Tonight, I was out at a family dinner at a restaurant and spent an inordinate amount of time staring at the menu because I thought it was written with Memphis Std Medium. (I think I ended up being wrong, but it was a close call.)
As a game, then, Type:Rider really excites me. The game is focused on a visual history of typography that’s reminiscent of some of my favourite iOS games to date — games like Rayman: Jungle Run and BADLAND. Its unique visual style and accessible gameplay makes it a winner for typography geeks and their normal friends. Read on to find out what makes Type:Rider an unforgettable experience.
I was a huge fan of Rayman: Jungle Run last year when it came out. In fact, I loved it so much that I gave it a near-perfect review, praising its gameplay, visually-arresting art design, and unique twist on the platforming genre. With Rayman: Fiesta Run, Ubisoft is trying to raise the bar again.
The sequel brings a ton of new elements to the game, including swimming and, perhaps regrettably, in-app purchases. This review is a unique opportunity for me to reflect on what worked with the original, what still works, and what the formula is like a year later. Is a sequel necessary? Did the first game need little refinements? Read on to find out.
Terraria for PC has long been a favorite of mine, but the kick in the pants is that I don’t actually own a PC. You can imagine my excitement, then, when Terraria for iOS was finally launched and I got a chance to play it. I’ll let you know how well Terraria transfers from PC to mobile and whether it stands up against the original. (more…)
Let’s face it: the App Store teems of fast-paced games packed with action and suspense. It’s all about the next new zombie game, or the arcade game that brings a new twist to an old classic. However, there are only so many of these games you can try out before they become stale.
KAMI gives a breath of fresh air to the gaming department by stripping away all the action and creating a laid-back, meditative gaming environment that can’t be found in many games these days. Does it compete with its action-packed competitors? Find out after the jump.