From the time they were invented, video games have relied on a player’s reflexes as the basic point of contention. Think about it: Tetris was about how quickly you reacted to the incoming tile. Pong made you move rapidly to block the ball. Shooters tested who was the fastest gun in town. Your reflexes are paramount to how good you get at video games.
Octagon takes this up a notch, seeking to make a game that rapidly demands input, failing which it’s game over. But can your reflexes alone get you through this?
I’m quite the fan of trivia apps, and I have reviewed my fair share of them throughout my time here at AppStorm. Something I have learned after playing so many of them is that it truly does take something special for a trivia app to leave an impression on me. QuizUp, which has taken iOS by storm, definitely possesses something special. Find out why QuizUp has been moving to the top of the charts after the break.
I’m a typography geek. I’ve written about it before, I’ve agonized over it before, and I’ve dreamt about if before. I’ve spent money on it (more than I’d maybe like to admit), and I’ve attended tours of old library vaults just to take a look at some print type from the Gutenberg days. Tonight, I was out at a family dinner at a restaurant and spent an inordinate amount of time staring at the menu because I thought it was written with Memphis Std Medium. (I think I ended up being wrong, but it was a close call.)
As a game, then, Type:Rider really excites me. The game is focused on a visual history of typography that’s reminiscent of some of my favourite iOS games to date — games like Rayman: Jungle Run and BADLAND. Its unique visual style and accessible gameplay makes it a winner for typography geeks and their normal friends. Read on to find out what makes Type:Rider an unforgettable experience.
I was a huge fan of Rayman: Jungle Run last year when it came out. In fact, I loved it so much that I gave it a near-perfect review, praising its gameplay, visually-arresting art design, and unique twist on the platforming genre. With Rayman: Fiesta Run, Ubisoft is trying to raise the bar again.
The sequel brings a ton of new elements to the game, including swimming and, perhaps regrettably, in-app purchases. This review is a unique opportunity for me to reflect on what worked with the original, what still works, and what the formula is like a year later. Is a sequel necessary? Did the first game need little refinements? Read on to find out.
Terraria for PC has long been a favorite of mine, but the kick in the pants is that I don’t actually own a PC. You can imagine my excitement, then, when Terraria for iOS was finally launched and I got a chance to play it. I’ll let you know how well Terraria transfers from PC to mobile and whether it stands up against the original. (more…)
Let’s face it: the App Store teems of fast-paced games packed with action and suspense. It’s all about the next new zombie game, or the arcade game that brings a new twist to an old classic. However, there are only so many of these games you can try out before they become stale.
KAMI gives a breath of fresh air to the gaming department by stripping away all the action and creating a laid-back, meditative gaming environment that can’t be found in many games these days. Does it compete with its action-packed competitors? Find out after the jump.
I’ve been playing the Infinity Blade games since they were first released a couple years ago. Looking back, it’s stunning how far the iPhone has come since the first one was announced for the iPhone 4. At the time, I hadn’t purchased an iPhone yet and was playing the thing on my trusted third-generation iPod Touch. Then, Infinity Blade was a show-stopping demo. Friends and family were shocked at how incredibly good-looking the game I held in my hand was.
Of course, Infinity Blade has evolved a lot since then. Infinity Blade II tried to ratchet up the storytelling and added some non-linear “choose your own adventure” moments. Much of Infinity Blade III, the most recent instalment in the series, follows the same route, but it also brings some major enhancements to the table. And while we’ve always been talking about Infinity Blade like it was a console game, I’d argue this entry is the first real console game in the series. Except, like always, you can play it on your iOS device. Read on to find out whether or not Infinity Blade III is worth your hard-earned cash.
Plants vs. Zombies 2 has been one of most anticipated games of the year. Supported through in-app purchases, this incarnation is certainly going to be distinctive from the original, but is that such a good thing? It’s out first for iOS devices, and I’m taking a look to see whether Plants vs. Zombies 2 stands up to the hype or if it’s just a pale clone of an old favorite. (more…)
Now, I’m not saying all teenagers lack focus … but most do; I was one and you probably were also. Michael Sayman, however, is focused. With over 2 million downloads under his belt, and an iOS developer title at the ripe age of 12, this kid is one to watch. To that end, his latest endeavor is 4 Snaps, an app that brings together the best things of youth: friends, games and twerking.
Want to see what the cool kids are into these days? Sure you do. (more…)
I saw Monsters University at the theater with my three-year-old son, and it was a mixed bag. It’s a given that the film is about monsters — it’s right there in the title, after all — but how scary would it be? Turns out, quite a bit. In fact, right near the end of the flick (around the time the scariest scene aired), my son asked to go home. Broke my heart.
Two weeks later, I’m looking for apps to review and I find Monsters University, so I give it a shot. My son walks into my office and says, “What’s that, daddy?” and I show him the screen with a bit of hesitation. “Oooh! Mike Wazowski!” Guess it didn’t do that much damage.
But at the end of the day, he’s not the one playing Monsters University, I am. Was it worth the buy? (more…)