I’ve always enjoyed a good match of strategy. Tower defense games are one of the best ways to devise those nefarious tactical plans on a mobile device. I remember the days when Java games dominated the mobile market, and even though the selection wasn’t always great, the only way to get a game was to pay your wireless carrier up to $10 for it. You could then play it on your Motorola RAZR or other basic phone using the wondrous keypad to conquer the world. Those were the days.
Now we’ve become too developed for such devices and have moved on to Apple’s sublime iPad. Tower defense made it to the tablet as well, in the forms of Plants vs. Zombies, Kingdom Rush and Fieldrunners. Now we have the sequel, Fieldrunners 2, and I’ve been playing it since launch day. Is it good? Let’s find out.
Aesthetically pleasing games are always nice, and Fieldrunners 2 delivers a much better design than its predecessor. Don’t get me wrong, the first one has unique graphics, but the second is just beautiful. Things look more lifelike, towers have a smoother feel to them (as does the whole of the game) and levels have such insurmountable beauty that it’s hard to not like what the designer has done.
I see the first Fieldrunners as a stepping stone to these fantastic new graphics. If you compare the two, there’s no way you’ll want to even touch the first. The emphasis on the original game was likely gameplay, not graphics. People had it on their devices because it was genuinely fun to spend half the afternoon playing. But now, Subatomic Studios has redesigned every tower, every tree, every fieldrunner into looking more like a Disney•Pixar character. It’s really that good.
There are also all new territories in this game, as opposed to the first having just grass, snow and buildings. I’m only about halfway through the levels on the iPhone version and a little less on the iPad one — I’ve been playing for a while now, you see. However, further on down the road (yes, there really is a road) there’s more Drylands and Lavaflow. If you plan to beat this game on heroic, I hope you have a lot of coins and a few weeks straight on hand because that’s probably how long it’ll take. Then there are the expansion packs, which the developer offered as an in-app purchase on the original game.
The most significant feature of Fieldrunners 2 — at least to me — is iCloud sync. That means all your progress, medals and whatnot have been stored for you in case you decide to pick the game up on another iPhone or iPad. When gaming, it’s an irreplaceable tool that becomes something you want to see in every game on every device you ever use. It’d sure be nice if Apple added this as a requirement for all games that save progress, or just enabled it by default. PlayStation Plus has it and people are very satisfied with the way it works. In this game, it’s flawless.
Same Gameplay, New Weapons
One thing that wasn’t changed in this sequel is the gameplay. And why should it? That was the best thing about the first one. I like how the developer included a tutorial on this one though, because first-time players can have a bit of trouble with being thrown into a game. This time around, you’ll be guided through the basics of tower defense with a Subatomic Studios game. The tutorial will tell you how to set up your towers, what certain ones do and so on. It’s a perfect guide and should have been included with the first game.
The iPad version of Fieldrunners 2 actually has some exclusive weapons. If you earn 750 coins or more, said weapons become available. One of them, pictured above, is an especially handy replacement for the Gatling Tower. Why? It slows down enemies, is more accurate and damaging than the Gatling Tower, and has tracer bullets so you can watch as rows of fieldrunners are destroyed with only a few swift hits. This tower costs 750 coins, which might take you a while to earn, but it’s worth every single coin.
No iPhone 5 Support, Slow Loading
Jacqui Cheng of Ars Technica recently wrote an editorial about how many great apps and games are lacking support for the iPhone 5′s wide new display. Sadly, Subatomic Studios’ title is on that list. Even though they’ve been good on updating it so far (iCloud support was added promptly after the iPad version was released and bugs have been squashed), the app is falling behind in hardware compatibility.
As for loading times, they’re not what some would call desirable. In fact, it takes longer to start this game than it does to load one level of Skyrim on my PlayStation 3. I would have expected better than this, but really, it takes an average of 26 seconds to start the game, along with another twenty or so for a level, depending on how heavy the graphics are. Once you’re in a level, sluggishness can set in when you’re using flamethrowers.
I think slowed loading times and a little lag here and there are the only way for this game to be as detailed as it is on a Retina display. In every game that’s high quality, there will be lag — Fieldrunners 2 is just more noticeable. When you zoom in and pan around, the frame rate is significantly lower than before with a less-than-desirable jitter to it. Even bringing up menus can very slowly fade the screen — something that should be seamless. Some people might not notice this, but it’s there nonetheless.
It’s Good, Just Short of Great
If you’ve got a penchant for world domination, this is the game you’ll want to play on that lazy Saturday afternoon while waiting for the next episode of Doctor Who to air. It doesn’t really matter if you like strategy games or not because this is going to be entertaining regardless. The satisfaction of conquering each level on hardened makes your day better. It’s a perfect pastime, and my top one right now.