It’s been a long time since I owned a Nintendo system that I actually used (that old Gamecube still works though), but I have really fond memories of some of the games I used to play. I get cravings for a few of them on iOS: namely, Mario Kart, Super Mario 64 (if Nintendo made that happen I’d die), and a Legend of Zelda game.
Well, with Oceanhorn, my request for the latter has been answered with a fantastic adventure RPG that pulls out all the stops in an effort to amaze me. And amaze me it has, to the point where Oceanhorn has absolutely become my game of the year. Read on to find out what makes Oceanhorn a must-play experience.
I’ve been playing the Infinity Blade games since they were first released a couple years ago. Looking back, it’s stunning how far the iPhone has come since the first one was announced for the iPhone 4. At the time, I hadn’t purchased an iPhone yet and was playing the thing on my trusted third-generation iPod Touch. Then, Infinity Blade was a show-stopping demo. Friends and family were shocked at how incredibly good-looking the game I held in my hand was.
Of course, Infinity Blade has evolved a lot since then. Infinity Blade II tried to ratchet up the storytelling and added some non-linear “choose your own adventure” moments. Much of Infinity Blade III, the most recent instalment in the series, follows the same route, but it also brings some major enhancements to the table. And while we’ve always been talking about Infinity Blade like it was a console game, I’d argue this entry is the first real console game in the series. Except, like always, you can play it on your iOS device. Read on to find out whether or not Infinity Blade III is worth your hard-earned cash.
Side scrollers are a dime a dozen these days on iOS, so it takes a really polished — but extremely inventive — game to stand out. That’s no short order. But this genre has been done so well so many times — Rayman: Jungle Run comes to mind — that it’s hard to meet that goal.
That’s why I’m more than a little excited about the latest offering from Frogmind: Badland is sophisticated and artistic with a level of polish that most games would only dream of, but also simple and easy to pick up. It’s gorgeous, but understated. Read on to find out what makes this game so great. (more…)
God of Blades is exactly the sort of game I would have died for when I was thirteen years old. At that time, The Return of the King was a hit movie and smacking things around with swords was top priority for any guy my age. It’s also around that time that God of War came out on PS2. It was a cool time to like swords.
In that sense, God of Blades feels a little bit nostalgic for me. I feel a little bit like I’m revisiting my youth. But the older part of me — the part that prefers Letterpress over hacking and slashing — really disagrees. (more…)
Zynga. Say the name, and some people turn up their nose in disgust. These are the people who brought us FarmVille and CityVille, right? Who wants anything to do with them?
Well, you might change your mind once you check out Horn. Built using the Unreal Engine, the game is part Infinity Blade, part The Legend of Zelda and tells a pretty interesting story. But is it worth your hard earned cash? Let’s go on an adventure and find out. (more…)
Adventure games have always been my cup of tea because I like following the story of a hero, and these sorts of games can really do a good job of creating a character you love. It’s true though, that adventure games can be thin on the ground on the iPhone, so it’s always a joy to find a fun game with an involving story and a protagonist with whom you can really identify.
NCSoft’s recent title My Little Hero brings back all of the nostalgia of playing adventure games on early Nintendo consoles while injecting a fresh artistic sensibility to the genre. Swashbuckling sword fights and feats of daring do to save your comrades from evil are the order of the day in My Little Hero. (more…)
The iOS platform has been quite successful over the past few years, and because of the extensive amount of games available in the App Store, it’s even been called a threat to other portable gaming consoles like the Sony PSP and the Nintendo DS. But while Nintendo has Mario and Sony has Grand Theft Auto, there really wasn’t any game for iOS that made traditional console gamers really excited. iOS seemed to be destined for a life of games made for the average person, not hardcore gamers.
Then came Epic Citadel, a demo made by Epic Games that took the same Unreal Technology found on consoles and put it in the hands of iPhone and iPod Touch owners everywhere. We were promised that Epic Citadel was just the start of things, and that soon, we’d have a full-on game that took place in the same environment, and we should be ready.
Well, it’s here. It’s called Infinity Blade and it’s been receiving very positive reviews since its release. But can a game with this much hype live up to its reputation? Let’s take a moment and find out.
Great games are coming thick and fast on the iPhone, with our fortnightly new releases barely scratching the surface of what is fast becoming a fairly lucrative industry. If you’re looking to have a go at game development yourself, I recommend your check out our iPhone Development Toolbox for some useful resources.
Back to this week’s Game Friday and we give you a look at the newly-released blockbuster Splinter Cell Conviction and martial-arts legend Bruce Lee Dragon Warrior, along with three other interesting action games.
If you have a game that you want including in a future Game Friday, let us know by submitting it through the menu on the right.