I’m not much of a gamer on my iPad or iPhone, but I like having something to do while I watch TV or take a breather from work. My goto genre, when I’m not reviewing the latest adventure game, is the puzzler or a great word game. One of my old favourites was Circles, a memory game that relied on a cool (albeit familiar) formula and a strong multiplayer.
The latest game from Snowman, the developer behind Circles, is called Super Squares. It doesn’t have a multiplayer, but I’ve been having more fun with it than I did Circles — and that’s saying something. Read on to find out what’s hooked me with Super Squares.
I’m a typography geek. I’ve written about it before, I’ve agonized over it before, and I’ve dreamt about if before. I’ve spent money on it (more than I’d maybe like to admit), and I’ve attended tours of old library vaults just to take a look at some print type from the Gutenberg days. Tonight, I was out at a family dinner at a restaurant and spent an inordinate amount of time staring at the menu because I thought it was written with Memphis Std Medium. (I think I ended up being wrong, but it was a close call.)
As a game, then, Type:Rider really excites me. The game is focused on a visual history of typography that’s reminiscent of some of my favourite iOS games to date — games like Rayman: Jungle Run and BADLAND. Its unique visual style and accessible gameplay makes it a winner for typography geeks and their normal friends. Read on to find out what makes Type:Rider an unforgettable experience.