God of Blades is exactly the sort of game I would have died for when I was thirteen years old. At that time, The Return of the King was a hit movie and smacking things around with swords was top priority for any guy my age. It’s also around that time that God of War came out on PS2. It was a cool time to like swords.
In that sense, God of Blades feels a little bit nostalgic for me. I feel a little bit like I’m revisiting my youth. But the older part of me — the part that prefers Letterpress over hacking and slashing — really disagrees. (more…)
EpicHearts is from 4:33, the talented developers of The Secret of Chateau de Moreau. It is an iOS RPG clearly designed with the longtime RPG lover in mind. That’s not to say it won’t appeal to newbies to the genre, however. Its appeal rests on classic RPG elements rather than novelties, and that’s what will draw in RPG diehards; its simple controls, smooth interface, and great graphics will serve to bring in the rest of the crowds.
So what makes playing EpicHearts like meeting an old friend for the first time? There’s the classic fantasy setting — warriors, magic, vaguely medieval get-ups, dragons, etc. Then there are the quests — NPCs all over the map, requests, shopping lists and crises that, of course, only the player character can solve. Let’s find out more after the jump. (more…)
With a name like My Singing Monsters, you know exactly what you’re getting in a game while still having no idea what you’re actually getting into. You’re going to be raising some singing monsters, but what can you expect from a game with such an absurd premise?
What you can expect is constant surprise and hilarity mixed into the familiar mechanics of Farmville type RPGs. But is what My Singing Monsters brings to the table enough to wake up an otherwise stale genre, or will the monster gimmick fall flat? (more…)
It’s Game Week here at iPhone.AppStorm, and all this week we’re going to have tons of reviews, giveaways and other good stuff, all centered around the gaming world!
A lot of RPG games boast stunning 3-D graphics and vivid gameplay environments, but Lili sets a new standard. This adventure game features a main character who’s tasked with completing some challenging find-and-retrieve tasks on a very beautiful and mysterious island, one populated with strange beings in possession of a very quirky brand of humor.
In other words, when the game isn’t making you work hard to lock in the next achievement, or making your eyes widen at the sight of detailed characters and lush island scenery, it will have you chuckling to yourself in amusement. Let’s take a look. (more…)
If the iPhone has done anything for established game developers, it’s been to offer a place where classic titles can be ported and played not only by the original players, but also an entirely new generation (or, in some cases, generations) of gamer. Sega has done this with Shining Force, a classic strategy-RPG that follows a group of inexperienced fighters as they battle to protect their land.
Is this classic reborn on the iPhone, or is this a half-baked port that doesn’t do the original game justice? Read on to find out.
I play a lot of iOS games. I mean … A LOT of iOS games. And one of my favorite things to see in iOS game development is the difference between great games being ported to iOS (which usually make use of on-screen virtual controls) and great games made specifically for iOS, which typically use multi-touch controls that couldn’t easily be replicated on a desktop computer.
Games from the latter category are often the most impressive, demonstrating the potential of a seemingly simple interface. And every once in a while, I’ll come across a game that will actually keep me from getting any work done. These are the games, despite the frustration of falling behind in my work, that I really love coming across. And Battleheart is one of these games.
Battleheart is a real-time, RPG-style, party-based battle game from Mika Mobile, developers of Zombieville USA, and OMG Pirates! Unlike their first two games (which utilize onscreen virtual controls), Battleheart uses a set of completely intuitive controls that are often as simple as drawing a line between characters. So what’s kept me playing all this time? Find out after the break.
The title of this article sounds ridiculous but that’s just about the best way I can think of to describe Word Warrior, a fantastically innovative RPG with an intellectual twist.
Is your vocabulary good enough to help you defeat your enemies and build your character up to the ultimate Word Warrior?