Posts Tagged

mario

I have a buddy of mine who is an iOS developer,  so he gets me all of the inside scoops that I ever need about what’s going on. A few months back at WWDC, he sends me an iPhone picture of a controller attached to an iPhone with the caption, “Holy crap! They’re doing third-party controllers for games now!” I was ecstatic.

And then I promptly forgot about it until the other day when all this talk about Nintendo made its rounds on the web, which got the wheels turning again. Is there a way that Nintendo could get onto the iOS platform and still keep control of its hardware? Maybe. (more…)

There are many who enjoy using the phrase “back in the day of gaming” to describe Nintendo’s dominance of video games, from the NES and SNES to the GameBoy. The Japanese corporation did indeed know what it was doing with video games, and it helped start a revolution. Nowadays, the classics like Super Mario and Donkey Kong Country are available on the Wii, Nintendo’s modern-day console, and also in emulators. But since such tools aren’t officially available on the iPhone, alternatives are valuable.

One such game is Soosiz, a 2D platformer developed by Touch Foo. If you’ve never heard of them, you may know of Swordigo, their variant of Zelda. Soosiz came first though, and it delivers its share of fun. Shall we find out how thorough the adventure is? (more…)

Nintendo fans still yearn for the day when their favorite titles will finally grace the screens of their phones. Until then, Nintendo-loving developers have created many clones to titles like Mario Kart, Super Mario Bros or The Legend of Zelda. Of course, some of these clones are somewhat decent, and some quite are bad.

But then there is Pizza Boy. (more…)