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Oh, how I used to while away my days playing Sonic the Hedgehog on my SEGA Genesis back in the day. Between that and Street Fighter II, I don’t know how I got any homework done (actually, that explains a lot). Seriously, the Sonic series of games have a solid root on my heart, but recent versions have desecrated the name and turned it into a near worthless bit of IP.

But now there’s Sonic Dash, a reinvention of the concept for the mobile platform. It’s a runner, sure, but it’s also a different format for my favorite blue hedgehog entirely. Does it hold up to all of those childhood memories, or is it just another Sonic and the Black Knight? Let’s find out. (more…)

Sonic the Hedgehog is known for his running, but this is one speedster who deserves credit for his jumping abilities. Those skills get showcased in Sonic Jump, which follows the anthropomorphic adventurer as he once again takes on his old foe, Dr. Eggman (aka Dr. Robotnik). With light speed leaps and launches, Sonic climbs to the top of climate-themed zones in his quest to free captured critters.

Are you ready to spring into action? Learn more about Sonic’s latest escapade after the jump. (more…)

There’s a little blue hedgehog that’s been winning gamers’ hearts for over two decades, and he’s back again in Sonic the Hedgehog 4: Episode II. We can’t get into Episode II’s pros and cons without touching on how it compares to Episode I, largely because Episode I was a bit of a disappointment for many long-time Sonic fans. When a video game character has a trademark play style that’s been around as long as our little ‘hog hero’s, finding the game’s physics have gone foul is not going to please fans.

If your hedgehog hero-worship is still faltering after Sonic the Hedgehog 4: Episode I’s sluggish, slippery, slo-mo interpretation of Sonic, you’ll be very pleased to hear that Episode II gets it right, along with a substantial improvement in the graphics department with Retina display support. Now that we’ve eased those fears, let’s delve a little more deeply into what makes Episode II great — and what doesn’t. (more…)

Total War Battles, developed for the iPhone by Sega (and is an iOS universal app), puts you in control of the armies of the late 16th century Japan. You must build your resources, with buildings like lumber yards, blacksmiths and shrines, in order to deploy your armies of samurai, ronin, archers, cavalry, monks and yes, a ninja.

The Total War line of games have for a long time helped to define the real time strategy genre of video games. With all their excellent animations, tactical control and meta management of resources, I was excited to see what their first entry onto the iOS platform would be like. Head into the fray after the break. (more…)

If the iPhone has done anything for established game developers, it’s been to offer a place where classic titles can be ported and played not only by the original players, but also an entirely new generation (or, in some cases, generations) of gamer. Sega has done this with Shining Force, a classic strategy-RPG that follows a group of inexperienced fighters as they battle to protect their land.

Is this classic reborn on the iPhone, or is this a half-baked port that doesn’t do the original game justice? Read on to find out.